Minggu, 25 Maret 2018


Oddworld Strangers Wrath Guide
 

The game begins with a bounty hunter, known only as the Stranger, catching various Outlaws to raise money for a mysterious operation. He travels through three towns inhabited by the bird-like Clakkerz; Gizzard Gulch, Buzzarton, and finally New Yolk City. Midway through, he hears that a tribe of amphibian creatures called Grubbs are tormented by a demon. Their tribe was formerly protected by a race of centaur-like creatures called the Steef, but these are extinct. When Stranger is about to leave Buzzarton, he discovers that the river near the town has been dried up by a dam, built by a person called Sekto; and it is revealed that Sekto is responsible for the extinction of the Steef, and has offered a bounty for the last survivors. Sekto believes that the Stranger knows where the Steef are hiding, and hires an outlaw named D. Caste Raider to interrogate him. During the interrogation, Raider discovers that the Stranger is a Steef. After this revelation, the Stranger escapes to the Grubbs' village. When the Stranger meets the Grubb leader, he discovers that Sekto is the demon that stole the water from the Grubbs (thus depriving them of fish, their main food source), and sent Wolvark soldiers to guard the river and destroy any Grubb settlements they find. The Stranger then confronts Sekto. When Sekto is defeated, the dam is destroyed, freeing the water. As Stranger inspects Sekto's body, Sekto is revealed to be an octopus-like creature called an Octigi, who parasitically controlled the tribe's previous Steef. Sekto is then seen swimming away in the newly freed Mongo River. Work with a range of strategies to surprise, stun, lure, blast and bag devious outlaws. Meet incredibly odd, funny and smack-talking townsfolk, enemies and natives. Fight dozens of varied bosses with outlandish arsenals and outrageous names.




The story begins with an opening scene set within the Grubb Graveyard. The Stranger, a mysterious bounty hunter, is taking some animals to use for live ammo whilst some of the local Grubbs are fishing nearby. They are disappointed, having only caught a small fish for food. They sniff the air, picking up a familiar scent, when Blisterz Booty bursts through and shoots at the Stranger as he passes through them. Blisterz continues to chase him through the forest, eventually getting bountied after falling into a fuzzle trap Stranger set up earlier. Stranger brings him back to the Clakker town of Gizzard Gulch after fighting his men to cash in on the bounty. Stranger, who is desperately in need of a mysterious operation, goes to the local doc's office, to find that Doc isn't in town. Stranger decides to take up some bounties to pass the time. His first bounty is Filthy Hands Floyd, an Outlaw who was ambushing the convoys which brought supplies into town. Stranger beats down Floyd's outlaw henchmen and bags Floyd. After bagging Floyd the Stranger takes on the Looten Duke who is hiding out in the town's water facility. He fights his way into the facility and takes The Duke down and collects the bounty. When Stranger gets back to town he learns the Doc is back in the office. Stranger enters his office to ask about his surgery. The Doc then tells Stranger that his operation will cost a total of 20,000 Moolah due to the extreme complexity of the surgery. At this time Stranger learns that Boilz Booty is coming to town to rescue his brother Blisterz. Stranger and Boilz duke it out with Stranger eventually bagging Boilz in the end. However the town has been destroyed by Boilz and his gang throughout the battle and thus the Stranger moves on to the next town to get more Moolah. Stranger ends up in the town of Buzzarton, where he visits the local bounty office to turn in Boilz and takes on the bounty (actually a rescue mission) for Eugene Ius, a local Clakker who was kidnapped by outlaws. Stranger travels to a nearby Grubb temple and shows Eugene's captors who's boss. Next Stranger takes on Jo Mamma, who is hiding in an old shipwreck past the town's sewers. Stranger travels through the sewers to the shipwreck and fights Jo Mamma and her outlaws head on. He bags Jo' and heads back for town.




The next bounty Stranger took was the one on Meagly McGraw, who has been making trouble at the local Opple Farm. Stranger quickly makes short work of McGraw's outlaws, then bags McGraw after taking out his monstrous mount. After McGraw is finished, Stranger takes the price on Packrat Palooka who is holed up in his junkyard hideout and stole Eugene's computer. Stranger goes down into the sewers and gets the password for the junkyard, which is "&%#$@-!*&^%#", from an outlaw called Skuz who has a grudge against Palooka after the latter double crossed him. He then goes to the junkyard and recites the password. Stranger then fights his way to Palooka, who has used the laptop to create a shield around himself. Stranger takes out the shield, then Palooka himself. After this bounty, Stranger learns that there isin't anyone in Buzzarton to make more Moolah out of, forcing him to move on to the next town. Before he leaves he has a call with Mr. Sekto who tells him that if he finds himself a Steef he will give him the 20,000 Mollah he needs.

Stranger arrives in the Clakker city of New Yolk City, which lies near the banks of the Mongo River. Stranger learns that the Doc's office is further upriver, and he would need a barge to reach him. Unfortunately, the barges aren't running due to Outlaw activity. Stranger takes up the bounty on Xplosives McGee who is hiding out in the old mine shafts. Stranger quickly goes on a couple of cart rides through the mines and hauls in McGee's ass like a bag of coal. Stranger returns to town and gets his pay for McGee. Next, he takes on his next bounty, Lefty Lugnutz, who has been poaching Slegs in the river valley illegally. To bag him, Stranger had to learn a Sleg call from a local hunter. Next Stranger went after the cyborg Elboze Freely and his gang. After he hauled in Elboze, Stranger took on the bounty for Fatty McBoomboom, he convinced Skycart Joe (by knocking him out) to give him a lift to McBoomboom's hideout.




Once Stranger brings in Fatty he learns that the barge is operating again, and can take him to Dusty Hollow, where the Doc has his Mongo River Valley Office. When he got there he found the Doc had been hanged. D. Caste Raider was waiting for Stranger. During the battle Stranger is knocked out, when he woke up he was tied up in Raider's hideout with his gear and weapon stole. After the Outlaws have a short interrogation on the whereabouts of the Steef, the papers detailing Stranger's surgery fell out of his Poncho as he struggled to get free. Raider looked at the papers and, shocked at what he sees on them, orders Stranger's pants off, revealing that he was actually a Steef himself. Before Raider's men can kill Stranger, a hail of arrows flew into the hideout, freeing Stranger, taking his gear and killing some of the Outlaws. After some quick revenge on Raider and his remaining goons for unmasking him the Stranger escaped from the hideout and into the night. But upon arriving in New Yolk City he didn't recieve a very warm welcome from the greedy Clakkerz who wanted the reward on his head. After tearing his way through the city in a narrow escape the Stranger vowed to get revenge on Sekto. Finding himself in a native Grubb village the next morning he learns that they saved him earlier and took his gear. The Grubbs give him a set of Steef armor, an improved crossbow and directions to find a boat that could take him to Sekto's dam. Stranger first had to break through a Wolvark facility, then entered the cave where the boat was hidden. The boat was sadly in disrepair so a number of Grubbs offered to repair it for him whilest he saved their village from a Wolvark attack. After the battle is finished, Stranger is asked to save the Grubb city of Last Legs. Stranger goes to the city and more or less single-handedly repels the entire invasion force. The Grubbs then tell him to go ahead and attack the dam, and they will meet him up there with the city's catapults to destroy it while he hunts down Sekto. Stranger bursts into the dam, and fights his way up to Mr. Sekto. After an intense battle against Sekto's twin Glocktigi and Sekto himself in a massive machine, Sekto is crushed by debris and the dam is destroyed. Stranger drags the body of Sekto to shore and sees two hoofs when one of his shoes comes off. Stranger flips over the body revealing that "Sekto" was actually the Olden Steef. The weakened Steef asks if the water is free before he dies peacefully. The real, Oktigi Sekto meanwhile swims down the Mongo River, his plans for the future of it unknown.





You're the Stranger, a mysterious bounty hunter on a mission to bag the ultimate prize. And you need that money like no one else because there is something very wrong with your health and the only way to fix it is a very costly operation. However the nature of your illness remains a secret and as you find out during the game, for a good reason. In the dusty, undeveloped wastelands of Western Mudos, cantankerous townsfolk find their settlements besieged by belligerent outlaws. Along comes Stranger, a tall, dark and enigmatic bounty hunter with a mission to capture troublemakers and scoundrels and return them to civilized townships for incarceration. But Stranger is keeping a secret and needs expensive surgery to survive. In his quest to earn enough Moolah, Stranger reluctantly accepts the ultimate bounty from the owner of the Mongo River and suddenly his adventure takes a very different turn. The premise of Oddworld: Stranger's Wrath is that the player's character, called the Stranger, must capture wanted outlaws, dead or alive. The game utilizes both third and first-person perspectives. In third person, the player controls Stranger when travelling long distance, platform jumping, rope climbing, and melee combat; and in first person, ranged weapons are used. Enemies can be approached face-to-face, or by hiding out of enemy sight (as indicated on screen) and luring foes from or toward the player. Once enemies are encountered, they can be killed or stunned; live captives earn the greater reward. Upon an attempted capture, Stranger is unable to perform other actions and thus is vulnerable. The player has two status bars: health and stamina. When damage is taken, the health bar drops; if it fully depletes, it will result in the death of Stranger. Stamina drops when the player performs actions like melee attacks or falls from a great height. While it refills itself over time, it can be used to shake off health-bar damage; thus healing the player, but draining the stamina quicker.